Towards a Virtual Stuntman

Towards a Virtual Stuntman

  • April 12, 2018
Table of Contents

Towards a Virtual Stuntman

Motion control problems have become standard benchmarks for reinforcement learning, and deep RL methods have been shown to be effective for a diverse suite of tasks ranging from manipulation to locomotion. However, characters trained with deep RL often exhibit unnatural behaviours, bearing artifacts such as jittering, asymmetric gaits, and excessive movement of limbs. Can we train our characters to produce more natural behaviours?

Source: berkeley.edu

Tags :
Share :
comments powered by Disqus

Related Posts

AlterEgo: Interfacing with devices through silent speech

AlterEgo: Interfacing with devices through silent speech

AlterEgo is a closed-loop, non-invasive, wearable system that allows humans to converse in high-bandwidth natural language with machines, artificial intelligence assistants, services, and other people without any voice—without opening their mouth, and without any discernible movements—simply by vocalizing internally.

Read More