Towards a Virtual Stuntman

Towards a Virtual Stuntman

  • April 12, 2018
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Towards a Virtual Stuntman

Motion control problems have become standard benchmarks for reinforcement learning, and deep RL methods have been shown to be effective for a diverse suite of tasks ranging from manipulation to locomotion. However, characters trained with deep RL often exhibit unnatural behaviours, bearing artifacts such as jittering, asymmetric gaits, and excessive movement of limbs. Can we train our characters to produce more natural behaviours?

Source: berkeley.edu

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