AI Can Generate ‘Doom’ Levels Now

AI Can Generate ‘Doom’ Levels Now

  • May 12, 2018
Table of Contents

AI Can Generate ‘Doom’ Levels Now

Researchers recently successfully trained neural networks to generate level maps for Doom that, they report in a paper published to the arXiv preprint server in April, “proved to be interesting” to play. The work was carried out by researchers from the Polytechnic University of Milan and used Generative Adversarial Networks, a recent innovation in the field of deep learning.

The goal of the technique, ultimately, is to reduce the time it takes to develop games by automating parts of level design and, arguably, letting humans do more creative work. Neural networks are algorithms that “learn” patterns in large datasets and then generate new predictions based on what they’ve learned. Generative Adversarial Networks (GANs) provide a powerful generative model, and have been used to generate horrifying faces and even turn winter scenes into summer ones.

In a GAN, two neural networks—the generator and the discriminator—are set against each other. The generator is “trained” on input data (in this case, more than 1,000 Doom maps), and it creates new levels based on the model it’s learned. The generator’s goal is to trick the discriminator side of the algorithm, which is satisfied if it believes a Doom map was created by a person and not a computer.

Source: vice.com

Tags :
Share :
comments powered by Disqus

Related Posts

Delivery Robots Will Rely on Human Kindness and Labor

Delivery Robots Will Rely on Human Kindness and Labor

In April, Starship Technologies announced that it is going to launch “robot delivery services for campuses.” Its goal is to deploy at least 1,000 delivery robots to “corporate and academic campuses in Europe and the U.S.” within the next year. It’s the latest in a long list of automated delivery schemes from a tech companies big and small.

Read More
Artificial Neural Nets Grow Brainlike Navigation Cells

Artificial Neural Nets Grow Brainlike Navigation Cells

Having the sense to take a shortcut, the most direct route from point A to point B, doesn’t sound like a very impressive test of intelligence. Yet according to a new report appearing today in Nature, in which researchers describe the performance of their new navigational artificial intelligence, the system’s ability to explore complex simulated environments and find the shortest route to a goal put it in a class previously reserved for humans and other living things. The surprising key to the system’s performance was that while learning how to navigate, the neural net spontaneously developed the equivalent of “grid cells,” sets of brain cells that enable at least some mammals to track their location in space.

Read More