VALORANT’s 128-Tick Servers
To provide a short summary – in VALORANT, a key part of the gameplay is taking strategic positions and holding them. Holding positions can become impossible if other players can run around a corner and kill the defender before the defender can react due to latency. That latency is partly based on the network and partly based on the server tick rate.
To give defenders the time they need to react to aggressors, we determined that VALORANT would require 128-tick servers. If you’re interested in how we came to that conclusion, our tech blog post on peeker’s advantage covers it in detail.