The Future of League’s Engine

The Future of League’s Engine

  • October 5, 2019
Table of Contents

The Future of League’s Engine

Hiya folks, Brian ‘Penrif’ Bossé, your local friendly Tech Lead of League here. I’m taking some time in between matches of TFT to wax philosophic about game engines and how we on League make decisions around what direction to take our custom game engine. Join me on a moderately long look at one dimension of game engine design, where League currently exists on that dimension, and where we’re taking the game from there.

There are many different axes one could choose to evaluate a game engine against – performance, platform support, and graphics fidelity are all useful metrics. The particular dimension I want to look at in this article is how an engine captures the complexity of the games implemented on it. In the long, long ago, there wasn’t much complexity to capture in games.

They were very simple, executed by small teams – often just one person – and over a small period of time. As machines got more capable and player’s expectations rose, complexity of implementation rose as well. The industry obeyed the guidance set forth by Daft Punk and made harder goals, better tools, faster iteration speeds, and stronger… something.

Anyway, our industry has responded to that complexity in many ways, but few have been as effective as introducing higher level programming languages – scripting of various shapes and sizes.

Source: riotgames.com

Share :
comments powered by Disqus

Related Posts

Supercharging Data Delivery: The New League Patcher

Supercharging Data Delivery: The New League Patcher

For the past 8 years, League has been using a patching system called RADS (Riot Application Distribution System) to deliver updates. RADS is a custom patching solution based on binary deltas that we built with League in mind. While RADS has served us well, we felt we had an opportunity to improve some key areas of the patching experience.

Read More
Remote-controlled Salmon Farms to Operate Off Norway by 2020

Remote-controlled Salmon Farms to Operate Off Norway by 2020

Tucked within Norway’s fjord-riddled coast, nearly 3,500 fish pens corral upwards of 400 million salmon and trout. Not only does the country raise and ship more salmonoid overseas than any other in the world (1.1 million tons in 2018), farmed salmon is Norway’s third largest export behind crude petroleum and natural gas. In a global industry expected to quintuple by 2050, farmed salmon is a fine kettle of fish.

Read More